12/28/2023 0 Comments Mercs of boom guidePlayer factions can be factions that have been adopted by a player group, OR inserted into the game by Frontier at a groups request. There is literally no difference between player and non-player factions. Player vs Non-player – Frontier recognizes some factions as player and others as non-player and tracks these for events like The Danger Games where minor factions get the opportunity to advance to become a Power. The system also shows a security value and this affects response time of system authority, and most likely their lethality. Likewise, low security would trigger a lockdown. High wealth would trigger a boom, low wealth would trigger a bust. When these factors hit a certain threshold, it triggers a state if no state is there to block it. Hidden Values – These include things like “ Security”, or “ Wealth”. States can, but rarely, last for several weeks and have a cooldown before they can reoccur. For example, if a faction is present in 100 systems, and a group kills enough system authority in one of them, all one-hundred systems will be put into the Lockdown state, blocking station services in all your systems. This begins to cause problems the more systems the faction is present in. Each faction can only have one current state (with the exception of the state investment which can be shared with another state) and that state usually applies to every system in which it is present, except for certain localized states like war that takes place in a certain system. ![]() States – Current States, Pending States, and Recovering States are shared across all systems owned by the minor faction. Being allied significantly increases your ability to affect that system. The higher your reputation, the more missions you will be able to accept on the bulletin board. Reputation – Reputation is a value each minor faction has for each individual player and represents how much that faction trusts you as a pilot. Systems that see a unusual burst of activity in a tick may experience a 30 minute or so delay in their update. The time of the server tick can change or drift from day to day. Influence also updates once a day on the " server tick". NPC's (non-player characters) cannot move influence by themselves and only move it by being killed by a player. Beyond this, influence is only moved by player action. Influence values in unvisited systems remain the same for long periods of time on our trackers however, in some strange cases unbalanced influence values decay over time, though very slowly (.1% a day) to a rest state. As of 1.4 it is easier to affect the influence of systems with smaller populations and harder to affect systems with larger populations (graph provided by Communism Interstellar). Similarly, lack of influence can cause your faction to go into the retreat state. Influence values trigger states like war, election, or expansion. Influence – Each minor faction has separate influence values for each system in which it is present. The more groups pushing factions each with their own individual lore and culture, the more the galaxy starts to feel alive.Īlso note: Not everything in here is guaranteed to be 100% accurate, but it is what we believe and this knowledge has served us extremely well. I've been pushing for better background mechanics since 2014, and that goes hand in hand with trying to get more players interested in it. People have been using my extremely out of date threads, which are quickly losing their purpose (though linked at the bottom of this post if you are interested). The purpose of this is to help the new groups understand the background simulator which can be extremely confusing and fickle. ![]() We would like to share all of our knowledge with you, and hopefully encourage other long time background simulator groups present in these forums to do the same.Įvery update brings changes so I will do my best to keep this somewhat relevant. We have been relatively successful and "The Mikunn'iverse" now spans approximately 40+ systems as of November 2017. The background sim was a mess when we first started and we became a background sim bugtesting group. When the game first started we chose the faction known as the "Dukes of Mikunn" and have been pushing that faction ever since. I'm going to share all of my groups knowledge on the background simulator and minor factions (I answer enough private messages on the subject, this might actually save me some time ). The Mercs of Mikunn: The BackgroundSim and Colonization Test
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